We’re excited to release OpenAphid-Engine v0.1, which is the first public version of the project.
Three GitHub repositories have been created:
Demos: https://github.com/openaphid/Demos. This repository includes several demos of OpenAphid-Engine.
TankBenchmarksis the benchmark described in our previous post. The implementation by using ngCore is also presented for your reference. You can build and run them on your iOS devices to reproduce the benchmark results.
Boilerplate-iOS: https://github.com/openaphid/Boilerplate-iOS. It’s a template project for developing iOS games with OpenAphid-Engine. It’s a good start point if you want to play with the APIs of OpenAphid-Engine by yourself.
Highlights of OpenAphid-Engine v0.1
v0.1 is the start of OpenAphid-Engine. We admit that it’s not ready for real product yet, but we’d like to present some characteristics of the project here.
OpenAphid-Engine follows the standard specifications to implement some core features. Although the rendering system of OpenAphid-Engine is ported from Cocos2d-iPhone, which is not supported in browsers; the other APIs in OpenAphid-Engine are designed to follow W3C standards. For example, the
consoleobject in global scope is provided as it is in browsers; the
XMLHttpRequestAPIs are partially implemented in v0.1, and will be fully compatible to its W3C specification in a future release. And the touch event handling in OpenAphid-Engine is implemented as the same as in DOM, which is totally different from Cocos2d-iPhone.
OpenAphid-Engine is fast and efficient. The benchmark result in the previous post has been updated by using v0.1, which is slightly faster. We also evaluated the memory usage of OpenAphid-Engine with the same benchmark (lower is better):
The data are captured by using the Activity Monitor of Xcode Instruments. The memory usage of the benchmark on ngcore v1.6 is presented for reference only.
What’s Next for OpenAphid-Engine
We’re working hard to improve OpenAphid-Engine. Most efforts are spent on the following tasks:
Ports more features from Cocos2d-iPhone, like physics support, audio support, etc;
Supports Android OS;
Boilerplate-iOSproject will also be improved by integrating 3rd-party services, like analytics, in-app purchase, advertisement;
Implements more W3C standard APIs, includes making XMLHttpRequest fully compatible to specifications, adding FileSystem and WebSocket supports, etc.
Please feel free to contact us with your questions and suggestions via
openaphid At gmail.com. We’d appreciate it for your kind help.
We’d like to express our appreciation to Oana Dobre, who designed the cute aphid graphics and allowed us to use them for free.